Fast travelling update log
Here's a small devlog about the evolution of "fast travel" ways in my game.
It's been tough, but I finally decided to discard the idea of having a fast travel mechanic (teleport to location style).
How players would actually move around the world depends on many factors, such as the situation, the location, the problems surrounding you, etc. So having an instant "teleporter" would break the experience I want to bring. It would be just so easy to avoid problems and so fast to move around.
Without the fast travel I found another problem: it's actually hard to move around when you have menacing things lurking in the forest, and having to sneak all the time would be boring and slow.
That's why I made a new way of fast travel inspired by RDR2: TRAINS! That's right, instead of walking or teleporting you gotta catch a train (kinda like in real life). HOWEVER, random encounters can still happen, and bad things can still get on/off the train to chase you, tho you can leave the problems in the train if you jump off in a good place (like deep water).
This way, the player has a fast, still risky way to travel faster.
For now I made 3 different trains that moves in different paths: a passenger train, a subway, and a goods train. The two first serves for moving faster, while the third one is for a special set of locations...
Get Red Frequency (demo available)
Red Frequency (demo available)
A girl with an over-powered radio searching for her missing father
Status | In development |
Author | Rabbit Bit Games |
Genre | Adventure, Role Playing |
Tags | Creepy, Dark Fantasy, Female Protagonist, First-Person, Open World, Sci-fi, Singleplayer, Survival Horror |
More posts
- Red Frequency: the beginning of the mountain madnessMay 26, 2024
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